We’re proud to say that Moon Intern and it’s soundtrack are now available to pre-order through the humble store!
We have a several different pre-order packages that will allow access to exclusive accessories, furniture, pets, plants and vehicles when the game is released. You can also get the soundtrack and beta access through most of the pre-order packages.
Check out our store page to get the full scoop.
Many of the items in the pre-order packs will be revealed over the coming weeks so stay tuned.
P.S. We’ll have a new trailer soon just before the Beta kicks off!
Slow news week? Cheah right! Check back at the end of the week for a big announcement!
We were in the Columbia Alumni Magazine, DEMO. Scroll down to pages 12-13 to get the scoop. Click here for the PDF
Here’s a new sugar-sweet song from our super sweet music dude Marty. Let us know what you think!
Hey everyone! We’ve been back at our homes for about 8 hours now. We’re still fixing up the stable build and want to have it out this week. We haven’t even unpacked our suitcases yet. If you follow any of us on twitter you may know we had quite the time getting back from San Francisco. We’ll have a large blog post later this week telling you all about it and the state of the build. Love ya!
Word of advice to you would-be-travelers. No need to try and get 5 people from Chicago to San Francisco via standby tickets in the midst of spring break. Aint gonna happen. I know you’ll say to yourself “Look at the savings!” But don’t fall for that trap, say to yourself “It’s spring break and there will be 120 other people on the same standby list”.
Anywho, we stayed in low to high spirits throughout the day, but were ultimately crushed when we couldn’t get on the 10th and final flight. We even tried to fly to Sacramento and just rent a car to San Fran, but there wasn’t enough room on the flight. Also this happened.
Being that we were going to work on Moon Intern in our hotel room but can’t, we’ll be working on it a little at our homes and the airport this morning before trying to get on some more planes in just a little bit. At this point we’re adding a lot of polish, and the game is playing the best it’s ever played. We’ve got so many more features working right now it’s GREAT! There will be a lot to talk about when we push out the stable build. We’ve even got a boss fight with Coily, a member of our Robot Gang.
We’re going to be showing the game to some people at GDC and we’re very happy it is going to show well. After we show it off we’ll be releasing it on this blog for you to enjoy. It’s going to be a very fast, very fun week for us at the conference (if we ever get there).
Hopefully we’ll all be there by tomorrow morning! Wish us luck and maybe we’ll see you there!
Hey Moonfolk! Just wanted to drop in and say we’ve made a lot more headway on our stable build. Missions are finally starting to come together, interfaces are moving in a wonderful direction, and combat is beginning to feel a lot more fun. GDC is 1 week from today and we want to get as many things polished as possible so we can show well. If possible we will push out the stable build this week, else it’ll have to wait until we return from GDC (or maybe even while we’re at GDC).
Just so you know though, we’re gunning for Wednesday.
Do you like or hate ghosts? Then this is the song for you! Here’s a tasty piece from hearty Marty. It’s called Ghost Cave. Let us know what you think!
It’s been a little while since the last update. Sorry about that. We’ve been working hard on getting a stable build out for you party people. We are inching closer everyday, and we’ll hopefully have it within the couple of weeks.
Also, we will be at GDC (Game Developers Conference) this year. It starts on March 25th, and we will be sharing Moon Intern with anyone willing to listen to us. If you are in the San Francisco area between March 23rd – 30th and want to hangout, feel free to drop us a message.
So there’s a new test build in the tester forums. The bug with the doors is fixed, so going in and out of them is much smoother. There is also a bug fixed related to not being able to shoot the correct direction. Parallax scrolling works, so the background of Cow Jump looks sweeeeeet. The are HP reduction reactions which reduce health, along with a game over upon running out of health. Also, press “i” to bring up the menu bar.
Alright. Calling it a night. Music and sound definitely coming Tuesday! See you then!
P.S. Won’t be too long before you can play with this…