Sunday Funday – 4.9.17
This week we made big progress with a key part in our level design abilities. This upgrade is in passthrough collision. This is where the characters can jump through platforms and land on top of them. In addition, when atop these platforms the player can hold “down” and jump to fall through the platform. This allows us a bit of depth in our 2D platforming.
Switching to Unity 5 helped us implement this in a much easier way than what we would have otherwise.
We also have several prefab rooms started as well, with more coming this week. In addition we’re prioritizing more features like this to allow us more agency in our level design.
The Cosmosaur Team