Sunday Glumday


Here’s here’s the details for where we’re at this week…
The level designs/tiles received a lot of work, and we really hoped to finish enough to warrant an update to the build. The behavior system continues to coagulate into the beast it one day will be. It’s meant a lot more animation changes than I think any of us had predicted but it’s really coming together well.

Peter has been working on a Input system that will allow us to record inputs for bug tracking. Once it’s complete it should give us a better picture of what is happening when testers share feedback.

Talk to y’all soon!