Sunday Octoberday

Howdy, all!

This week we had some more progress on behaviors. Specifically to the logic on detectors (proximity and triggered) and how they properly route to the correct behavior. We also had a big milestone in character portraits/dialog. There’s a little snippet of an example below.  Though the dialog was just for test and has no merit, haha. There wasn’t much progress on the side of art/levels but look out for a surge of productivity on that this week. Until then…