Howdy, Moon Folk!
Hope you’re all doing well on this Full Moon. I want to give an update to what has been going on with us.
We are still working on our 0.0.5 demo, though as some of you have noticed, we did not make the end-of-year deadline. Unfortunately the holidays kept the team out-of-sync and communication between each other slipped during that time, and with that, so did our organization and progress. After the new year, things picked up again briefly, but unforeseen circumstances like colds and a family emergency kept us from truly capitalizing on our free time.
As of the past couple weeks, things have picked up again though. Mason has been keeping busy with enemy movements and behaviors. We’re now up to 3 enemy movement styles. He is also working on a “hack” behavior, that allows certain enemies to perform the same sort of status effects that the Intern’s eTool is capable of doing. These status effects include things like stun and energy drain. Gewargis has been polishing up some UI on the main menu and in-game HUD. Additionally he and Peter are working on MoonNet, a renamed version of the previous “look mode”. MoonNet is an overlay that the player can activate on certain objects and characters to provide lore and puzzle information. Peter has also been working on implementing the eTool functionality I mentioned earlier, as well as writing the scripts needed for interactive objects. I have been working on documentation and furthering dialog and mission layouts, as well as drawing and implementing several interactive objects.